#ifndef WSTANDARD_H
#define WSTANDARD_H

#include "projectile.h"
#include "weapon.h"

class WStandard:public Weapon{
public:
    WStandard(World *world, int numOfProjectiles, int rof);
    Projectile* getProjectile(int projectileAtIndex);
    void reload();
    Projectile* m_projectiles[2];

private:
    Ogre::SceneManager *m_scene;
};

#endif // WSTANDARD_H
